# Creature Caverns

## Creature Caverns teacher's guides

- Teacher Guide
- Teaching With Video (Coming Soon)
- Gameplay Video (Coming Soon)
- Common Core
- Game Guidelines

## Creature Cavern Common Core Standards

Standard | Standard Description |

5.G.A1 | Use a pair of perpendicular number lines, called axes, to defne a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the frst number indicates how far to travel from the origin in the direction of one axis, and the second number indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond (e.g., x-axis and x-coordinate, y-axis and y-coordinate). |

5.G.A.2 | Represent real world and mathematical problems by graphing points in the frst quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation. |

5.GB.4 | Classify two-dimensional fgures in a hierarchy based on properties. |

6.EE.C.9 | Use variables to represent two quantities in a real-world problem that change in relationship to one another; write an equation to express one quantity, thought of as the dependent variable, in terms of the other quantity, thought of as the independent variable. Analyze the relationship between the dependent and independent variables using graphs and tables, and relate these to the equation. For example, in a problem involving motion at constant speed, list and graph ordered pairs of distances and times, and write the equation d = 65t to represent the relationship between distance and time. |

6.NS.C.6.C | Find and position integers and other rational numbers on a horizontal or vertical number line diagram; fnd and position pairs of integers and other rational numbers on a coordinate plane. |

6.SP.B.4 | Display numerical data in plots on a number line, including dot plots, histograms, and box plots. |

6.SP.B.5 | Summarize numerical data sets in relation to their context, such as by: a. Reporting the number of observations. b. Describing the nature of the attribute under investigation, including how it was measured and its units of measurement. |

Mathematical Practices | |

MP1: | Make sense of problems and persevere in solving them. |

MP2: | Reason abstractly and quantitatively |

MP3: | Construct viable arguments and critique the reasoning of others |

MP4: | Model with mathematics |

MP6: | Attend to precision. |

MP7: | Look for and make use of structure |

MP8: | Look for express regularity in repeated reasoning. |

## Math Snacks Game Guidelines

- We know you may not have time to play the game all the way through. Play through at least the first level,
and watch the
**Gameplay video**for each one, to get an understanding of what changes from level to level. - Watch the
**Teaching video**for each game. Each is shorter than 10 minutes, and gives really important strategies for teaching with the game, and engaging students in follow up activities to help them apply what they’ve learned. - Secure lab time and secure the proper number of computers or iPads for students. All games and animations are
available online.
*Ratio Rumble*, and*Pearl Diver*are also on the iPad. Most games will take 2-3 hours for students to play. - Games can be played in different ways: students can play individually, in pairs, in small groups or in one large group using a smart board, depending on the technology available in your classroom or computer lab.
- Don’t be afraid to let the game teach.
*Math Snacks*games aren’t designed to measure what your students already know, but to give students the chance go understand concepts. They won’t succeed at every level their first time playing, and they aren’t supposed to. Let your students make mistakes, talk with each other, create strategies and learn from those mistakes. - Refer to the Teaching With guide for each game for more recommendations.